This project was created as an immersive sound environment with elements of game sound and game design. The player/listener could choose between two on screen options by clicking with the mouse, and could stay in each stage of the soundscape for as long as they wanted. I used envelop for live to create immersive 3d audio effects in Ableton to match the visuals, which were created and synced to the audio in Ableton with another max for live plugin called vizzable. I wanted the "story" and theme of the piece to be open to interpretation, but still grounded in early sci-fi audio-visuals such as Solaris and 2001: a space odyssey.